Good morning.
It's 1:42 Thu, 21 Sep 2017

ARTS 344: INTERACTIVITY1

3: LOCATIVE MEDIA

What: Design a hypothetical mobile platform/device + interface that facilitates a new experience (or exaggerates an existing one) for a specifically identified space/territory
How: Ethnography + Psychogeography + Low-fi Prototyping + Narrative Simulation/video prototyping

Readings:

Denis Cosgrove's Carto City
Multidisciplinary Interaction Design for Alternative City Tourisms (workshop case study)

Related Projects to View:

34 N 118 W: Mining the Urban Landscape
Transborder Immigrant Tool (Dominguez, Stalbaum, et al) (also see this)
Emotion Mapping + Biomapping (Christian Nold)
The Other Path (C5)
Fallen Fruit
Folksongs for the Fivepoints
New York Smell Map
Bronx Rhymes
Some of Denis Wood's maps
Umbrella.net (Jonah Brucker-Cohen)
Pachube (Usman Haque)
SNiF: Social Networking in Fur
Ephemeral Mapping (student project from Christian Sandvig's Technology & Play course)
Underwater New York Google Map

Examples of Low-fi site-specific/locative media interfaces
Aichen Lin's Fortune Teller
Hikaru Furuhashi's Friend Tree
Politics of Play workshop results
Tweenbots (Kacie Kinzer)
Public Sculpture Opinion Poll (Temporary Services)

Examples of video prototyping:
Breath Drawing
Ringtone
Social Toys
Energize Avatar

Description:

Teams of 2-3 will create both a functionl and imaginary mobile platform that augments a user's experience of a place/space. (Teams can be the same as project 1, or different, but cannot be representative of only one major)
We will work through a couple of stages and ways of realizing solutions to a posed problem.
The problem can be a logistical problem linked to a specific set of users (as in the Transborder Immigrant Tool and Fallen Fruit) or poetic (as in The Other Path). In either case your device/platform must:
A) require a user's presence at a particular location to store/retreive data
B) provide access to data that isn't already present at the location OR provide a new lense through which users can interpret experience DIFFERENTLY
C) Either: A) operate within a particular territory B) create a new territory out of the experience of user(s)

Part 1: March 14

• Introduce project, view some examples
• Homework (read and post blog comments by March 28): Denis Cosgrove's Carto City & Multidisciplinary Interaction Design for Alternative City Tourisms (workshop case study)

March 16

• Homework: Psychogeographic walk and documentation.
Look at/read this: John Krygier's notes on Psychogeography and the Body as a data collection device
Follow the directions provided on this Google Map. (Due March 28)

March 28

• Discuss CartoCity + Psychogeography exercise + design case study
• In class brainstorm of potential local problems to solve through locative media, decisions on most interesting ideas and team assignment of problems.
• Homework: Answer the following (post to a team member's blog) DUE March 30
• Further define and explain your "problem".
- Why is this interesting or valuable as a problem?
- Who is your imagined audience/user base?
- What is the territory defined by your problem?
- What kinds of information/data are part of the problem?

March 30

Homework: low-tech interfaces
Based on your team's answers to the question posed above, formulate a solution that uses existing means, in the form of a low-fi prototype. This interface must be fully realizable and functional, but can take any form that your team can deploy.
It must, of course, still solve the problem as stated by the team.
Final low-tech interfaces due April 11

Part 2: April 11

• Following the low-tech interface, your team will create a proposal for a more robust and sophisticated solution to the problem using video prototyping and narrative simulation.
Your solution must solve the same problem, but does not need to do so in the same manner as the low-tech solution.
Solutions still must be mobile, but they can use existing technologies (mobile phones, etc) or you can imagine/design a novel device.
The end result will be a 3-5 min video simulation that presents a speculative, yet believable, simulation of the platform
These solutions will require answering some more complex questions:

Some Considerations, working from the assumption that all locative media involve the creation, storage and retrieval of location-based data:

Will the acts of storage and retrieval be voluntary or involuntary?
Can items be stored and retrieved by just anyone?
Will personal identity be stored along with items? Or will items be stored and retrieved anonymously?
Is your design intended for routine use, or one-time, ephemeral use?
How much time will pass between storage and retrieval?
Will items expire, or be always accessible?
Will the act of storing or retrieving be obvious to others watching?
What will be the nature of the relationship between storer and retriever? Are they the same person, strangers, friends?
Is your device intended to be used alone, or in groups?
How legible will geo-spatial location be in your project? Will the user at either end be expected to pay active attention to her geo-spatial location?
Will you approach geo-spatial location as an absolute or relative grid?

Post your teams answers to your team's blog

April 18

+ Discuss prelimary answers and ideas
+ Due April 20:
+ Storyboard for content (based on personas and scenarios)
+ Storyboard for form (what is needed to depict your imagined platform/device)
+ Storyboards can be created using any number of graphic means (drawing, collage, digital graphics, photography). The main point of your storyboard is to craft a narrative "map" that will guide the production of your video. These elements should be carefully considered:

narrative: choose one or more persona/scenarios for realization. tell your story in as few shots as possible
point-of-view: consider how camera-angle constructs a unified perspective on your story. Will you tell it from a third-person or first-person perspective, and why? Will you use narration or intertitles to help your story, or no?
movement vectors: use arrows to indicate pans, zooms, dominant directions of movement in the frame
annotation: provide annotations and captions to describe each frame's portion of the story.
genre & mood: consider what emotions and associations you wish to make with your video. Are there existing genres or forms you wish to emulate? Which ones, and why?

+ Storyboard information and resource

April 20

+ Discuss storyboards with groups

May 4

+ Final videos due uploaded - in class critique