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ARTS 344:INTERACTIVITY1

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Interaction2011

Wednesday, March 30, 2011

Some events this week, possibly of interest to you:

Monday, March 28, 2011

Assignment 3 steps - for Wednesday
For class on Wed, everyone should be in their teams and have decided on a problem to solve. Each team member should address the questions below (individually), and be ready to bring responses to the group (You can post to your blog, but it's not necessary). Some of these questions overlap naturally when answering them—the list below is just a guide to make sure you have addressed these elements.
* You should NOT have a solution to the problem yet in terms of an application/device (at least, that's not what is being asked for here)
1) What is the problem you're solving
a) Identify your problem - now that we've discussed some general ways to think about and conceive problems related to locative media, get specific. Define, refine and explain what your team's problem is. For example: Are you trying to reveal something hidden about a particular place? Facilitate communication between specific populations that don't usually intersect?
b) Explain why it is interesting or valuable as a problem? Why do we care about this?
2) Define your desired audience/users
Who are your potential/desired audiences? (If students - are they a subgroup of students?) and what are their relationships to the defined problem?
Think about the case study we read, where tourists and non-tourists were meant to be put in contact with one another.
But also think about the Transborder Immigrant Tool - where there are 2 different audiences that had to be connected - those leaving water in the desert and those that needed water.
3) What are the territories established or observed in your problem? 
Are the boundaries already recognized or are you creating new ones? How is the territory marked or otherwise understood?
4) What is the data or information-space of your problem?
What forms of prior knowledge, expectations, assumptions, mediations already exist for your audience/users?
What information already exists in relation to the audience and territory (what does your audience already know about the place and how do they know it)? Do people use/rely on maps to navigate the space? Signage? Dress codes? Is such information implicit or explicit?
What data is available through experience? What data isn’t? What data could be produced through experience?

Tuesday, March 22, 2011

Some reminders for Monday (after break) and an upcoming lecture.
What you need for Monday:
1) Read and post responses to the 2 readings: Denis Cosgrove's Carto City& Multidisciplinary Interaction Design for Alternative City Tourisms (workshop case study)
2) Psychogeographic walk: Look at/read this: John Krygier's notes on Psychogeography and the Body as a data collection device. Follow the directions provided on this Google Map.

Upcoming lecture:
Very much related to our conversations about gestural interfaces and implicit forms of communication is this lecture by Daniel Gatica Perez (details below):
Vlogcast yourself: Exploring nonverbal behavior in social media 
Video blogging (vlogging) has evolved from its "chat from your bedroom" initial format to a highly creative form of expression and communication, and represents one of the most popular types of user-generated content on sites like YouTube. Recent research in computational social media, including mining of blogs and online social networks, has made much progress on automatically analyzing text sources. However, human communication is more than the words we write: the nonverbal channel - gaze, facial expressions, body gestures and postures, prosody - plays a key role in the formation, maintenance, and evolution of a number of fundamental social constructs in face-to-face and remote communication settings.
In this talk, I will argue that the nonverbal channel available in vlogging opens several promising research lines in social media, and will present ongoing work towards automatic vlogger analysis from the nonverbal perspective.
3:00 p.m., Thursday, March 31, 2011 
B02 Auditorium 
Coordinated Science Laboratory
 

Wednesday, March 2, 2011


FINE COLLECTION OF CURIOUS SOUND OBJECTS from Georg Reil on Vimeo.
Links to other gesture-based works viewed in class:
And the "Learn to Speak Body" comedy video. 
Due Monday (March 7): Gestural Interface Images (see project description)

Wednesday, February 23, 2011

Project One Follow Up
As part of the completion of our first creative assignment, each person must submit an evaluation of the project's completion. These will be submitted by email to me, and no one else but me will have access to them. This is not an optional component of the project.
These should answer the following questions:
1. Who was responsible for each aspect of the project (including yourself)?
2. How were decisions about these responsibilities made?
3. Were needs met adequately?
4. What, if any, problems arose while working on the project?
5. Did the project meet the goals set out by the group? Those set by yourself? Explain how/why.

Wednesday, February 16, 2011

Assignment One Presentation on Monday
Be ready to present your paper prototype videos on Monday, whether already uploaded to a video host or simply contained on a portable drive.

Monday, January 31, 2011

Creative Project Groups
Those of you who are in groups with people who missed today's class, please get in touch with them (you can look up their email on the University directory).

  • Mike Wernert + Emelyn Baker + Robert Brown
  • Alyssa Burke + Selina Zawacki + Collin Akemann
  • Kelly Delahanty + JP Ramirez + Audrey Javier
  • Alexis Kikoen + Anders Pollack + Sam Bowman
  • Danielle Sheppard + Katie Damato + Mike Bieronski
  • Eric Simmons + Cassie Tu + Julia Pollack + Laura Welle

If we don't meet on Wednesday due to weather, your group needs to meet before Monday to address the following questions, which should be posted to your blog (pick one team member's blog to use, and link to it from the others'). These questions are mostly about how you understand the problem you are creating for yourselves, trying to get that as clear for your team as possible. Your answers don't need to resolve visual aesthetic problems yet.
a. What is your team's subject matter - what is in the exhibition you're creating? You should be able to describe this in a sentence or two.
b. What are your design/communication goals? (what is the perspective offered by your exhibition on the objects being represented? For example, are you exhibiting the work of a single maker, counter to anthropological musuem norms that represent makers as anonymous members of an exotic culture?)
c. What is the organizational structure you will use? (geography, date, gender, function, narrative, etc.)
d. What will your kiosk's architecture be? (see this site for basic examples and read this for more concerns related to problems of information architecture) And how does it serve your stated goals?

Remember that there are no boundaries for how to conceive of your exhibition proposal except for 2 basic rules:
1. It must be founded on the collection of the Spurlock Museum
2. It must have an organizational agenda that is NOT represented currently in the Museum

What exhibition would really make you think differently about the objects in the collection? That's what your group should be aiming for.